Initially the description was 300 players per map, split evenly between servers. (so 100 max per server, per map, for a total of 1200 wvw-wide) They said they were working on increasing that cap but we haven't been told specifically if that has been accomplished. Elite Dangerous is one of the largest persistent, open-world exploratory multiplayer online games. Set on a virtually precise recreation of the Milky Way galaxy, Elite Dangerous boasts nearly 400 billion star systems, with only 150,000 of it being based on real-world astronomical mapping. Some of the star systems from previous Elite games, such
Necro - Noscoc (PvP), Choxie (WvW), Brazil (PvE), Hollts (WvW). Bumping for Phantaram / Zoose / Woodenpotatoes! Most GW2 sPvP streamers are (rightfully) quitting streaming or the game. PvE is incredibly boring to watch, but I'd suggest BogOtter for the community and how helpful he is.
The two other lines in the piece worth noting are Davis’ quote that the team has been expanding (which, again, we knew because Anet has announced it several times, but it’s still great news) and that ArenaNet has “seen over a million new Guild Wars 2 fans play the game.” That quote didn’t specify a time period for that population
There is only ever place for 1 full squad. During the glory days of Istan for example you sometimes had a second one that had around 15 to 20ish players because the first was full. Nobody else would fit on the map and the ones not in a squad you could count on one hand. Posted August 6, 2022 (edited) "Online" is the default. "Away" sends the person who is trying to whisper you a notification that you are currently AFK. "Invisible" shows you as off-line and applies certain restrictions to your chat abilities. However, this mode is badly implemented as people can still invite you into their team/squad directly te7bUr. 34631830629323273221250341